Mobile Project // Unity // C# // Mechanics Design // Custom Physics & Collision //Prototyping
Solo Project // Unity // Github Repo Link
Tentagrappler is a mobile platformer I developed for a university project. My design goal was to create a unique game mechanic suited to mobile platforms, and to research and more thoroughly understand the mathematics behind movement in games.
Including:
Custom Physics: no Unity rigidbodies or built-in colliders! This was because I wanted to learn the vector maths behind 2D movement to improve my technical design skills.
Unique movement system involving moving the player character through deploying multiple grapples through each finger tap.
Game Jam // Unity // C# // Mechanics Design // VFX
Team Game Jam // Unity // Github Repo Link
Balthazar's Final Exam was created by me and my team Script Slingers for the Climax Game Jam 2024 in support of Mind in under 48 hours.
The theme of the jam was Period, so we created a wave based survival game, where a wizard is put through a grueling test and must constatly change betweeen different spells to fight off skeletons.
I worked on:
A wave spawning system.
Different enemy types, making use of Unity's scriptable object system.
Particle effects, as I wanted to learn how to use Unity's particle system.