Other Projects
Nightcrawler
University Project // Unity // C# // Mechanics Design // Prototyping // Testing & Tuning
Solo Project // Unity // Dive into the dev diary! // Github Repo Link
Nightcrawler was created for a university project, where the task was to design, implement, test, and iterate on a chosen game mechanic.
I choose to design a teleporting mechanic similar to the fictional character Nightcrawler from the X-Men.
Including:
Teleportation mechanic.
Enemies, including primitive AI behaviour.
Player statistic tracking for use in testing.
Tentagrappler (InDev)
Uni Project // Unity // C# // Mechanics Design // Mobile // Custom Physics & Collision
Coming soon to Itch!
Solo Project // Unity // Github Repo Link
Tentagrappler is a mobile movement mechanic prototype currently in development for a university project. My design goal was to create a game mechanic uniquely suited to mobile platforms, and to research and more thoroughly understand the mathematics behind movement in games.
Including:
Custom Physics, no rigid bodies or built-in colliders. This was because I wanted to learn the maths behind how games handle physics and collision.
Unique movement system involving moving the player character through deploying multiple grapples through each finger tap.
Balthazar's Final Exam
Game Jam // Unity // C# // Mechanics Design // VFX
Team Game Jam // Unity // Github Repo Link
BFE was created by me and my team Script Slingers for the Climax Game Jam 2024 in support of Mind in under 48 hours.
The theme of the jam was period, so we created a wave based survival game where the gameplay mechanics periodically change.
I worked on:
Wave spawning system.
Different enemy types, making use of Unity's scriptable object system.
VFX, as I wanted to learn how to use Unity's particle system.