Unity // C# // Technical Design //Character Controller // Game Feel // Honours Project
Unity // C# // Technical Design //Character Controller // Game Feel // Honours Project
Artwork by Liam Doyle
More than Meets the Eye is a 3D, third person mechanics playground for a Transformer platforming character controller, developed for my Abertay University Honours project investigating game feel and embodiment design.
As part of my project, I created More than Meets the Eye to study game feel, and if it could be utilized to create a sense of embodiment between player and character.
My work included:
Character Controller: A fully realized character controller with the ability to transform between different modes at any time.
Robot Mode: A physics-based bipedal character controller, making use of a custom finite state machine implementation to handle running, jumping and climbing up buildings.
Car Mode: A car controller that simulates the forces of each wheel to provide a semi-realistic and satisfying controller.
Environment Interaction: The use of physics objects and polish effects to create props that can be collided with as both a robot and a car.
Polish: A huge array of polish effects,such as sound effects, particle and sprite based visual effects, and a custom haptic effect implmentation.
Camera: A custom camera controller with free and follow camera modes.Also including effects such as screenshake and changing FOV.
I created a development portfolio for More than Meets the Eye, breaking down my design processes and the various features included in the prototype.
It goes through how I created the overall architecture, the robot and car movement, along with the implementation of polish effects.