I’m a passionate Games Design graduate who embraces problem-solving, prototyping, and learning new technologies. I’m seeking a role in technical design or gameplay programming, where I can apply my experience in Unreal Engine 5 (Blueprints & C++) and Unity (C#) to design, prototype, and implement interactive gameplay mechanics and systems.
I’ve collaborated with artists, designers, and programmers on multiple projects, developing a strong appreciation for cross-disciplinary teamwork, performance-conscious design, and creating polished, player-focused experiences.
Unreal Engine 5 | Blueprints | C++
Unity | C#
Gameplay & Tools Programming
Game Feel & Player Experience Design
Character Controller & Systems Design
Collaborative Development
Technical Designer – Sustain (UE5, Professional Project)
Feb 2024 – May 2024
Designed and implemented interactive gameplay systems, including a tower defence turret system and isometric camera controller using Blueprint Visual Scripting and C++.
Created designer-facing tools to adjust enemy types, stats, and upgrades, improving workflow and flexibility.
Collaborated with designers and artists to ensure interactive assets were functional, visually consistent, and performance-optimized.
Met external client briefs through prototyping, iteration, and feedback-based refinement.
Developer – More Than Meets The Eye (Unity, Honours Project)
Oct 2024 – May 2025
Implemented scalable C# systems in Unity, including a transforming player character with custom vehicle and walking physics.
Applied research in game feel and player experience design to create responsive mechanics and tactile feedback.
Built efficient and scalable tools and systems such as a finite state machine and haptic effect editor / player.
Developer - Office Raider (UE5, Digital.ai Internship)
June 2024 – October 2024
Communicated effectively with colleagues to manage scope, meet deadlines, and implement new features.
Iterated on game design through feedback and collaboration with the Digital.ai team.
Polished and optimized the game’s presentation for use as a Digital.ai showcase.
Programmer - Behind (Unity, Dare Academy Project)
February 2023 – October 2023
Designed and implemented movement and power-up mechanics in C#.
Contributed to environment interaction, UI implementation, and visual/audio effects.
Refined gameplay and polish throughout the Dare Academy development cycle.
Games Design and Production Class Representative
October 2023 – May 2025
Developed leadership and organizational skills by organizing course events, playtest sessions, and game jams.
Acted as a liaison between students, staff, and university leadership to facilitate feedback and improvement for the course.
Dare Academy 2023 Finalist
Behind was selected as a Dare Academy Finalist, providing my team with mentorship from industry professionals and the opportunity to showcase our game at EGX 2023 in London, gaining valuable industry exposure and networking experience.
Abertay University
2021–2025
BA (Hons) Games Design and Production | First Class (4.05 GPA)
Key Grades
Honours Project (More Than Meets The Eye) - A+
Professional Project (Sustain) - A
Gameplay and Systems Balancing - B
Level Design and Scripting - A